They prefer melee combat, hunting heretics and their allies in small groups. Open warfare is avoided at all costs, since rebuilding the lost numbers takes a long time.
A chainsword and bolter pistol are considered the default armaments, with both plasma guns and force swords being unusually common among the officers.
If forced into open combat, they tend to employ psychic powers to close the distance quickly.
The rare Dreadnoughts support combat in more open areas with flames.
The usual strategy is breaking down enemy forces to pick them off in smaller pieces. Only if no other force is available to bear the brunt of an enemy attack, the wolves will opt for a more open warfare.
Even in this case they will try to use terrain and their thunderhawks to encircle groups of enemies instead of bearing the brunt of a frontal assault.
To prevent losses and secure important objectives, the chapter may employ a battle rage drug against their enemies.
This administration is always accompanied by strict physiological and psychological screening after the battle. Reasons for its administration are recorded, preserved and reviewed by another two captains to achieve prudent resource use and avoid endangering their company's souls.
While the drugs are produced on the fleet, the supply is limited, making the decision to employ them even more important.
Ambush tactics are employed against many enemies. Especially specialised armies are targeted to minimize their effectiveness.
Psychic powers of the involved squads are used to reduce the likelihood of the brothers being found before the expected time, cloaking them from enemy eyes and sensors.
Using the existing vehicles, including bikes, jump packs or the "walk of the predator" psychic ability, hit-and-run tactics are employed to counter the ranged advantage of enemies. These are especially effective at breaking the morale and firing lines of ranged combatants.
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