Their current chapter master has been active for a short time only. His first fifty years were spent fighting a chaos outbreak in a hive city, reducing traitor imperial guard and their possessed allies with acceptable damage to the city's important infrastructure.
Previously commanding the First Company, he earned his position through a masterful combination of strategic acumen and psychic precision. His specialization in the discipline of terror proved particularly effective in urban warfare, allowing small teams to neutralize much larger forces by precisely targeting command elements and breaking enemy morale. Despite his power, he maintains the chapter's emphasis on controlled application of psychic abilities, using terror as a scalpel rather than a blade. His elevation to Chapter Master came after demonstrating this surgical approach during the defense of Forge World Lucius IV, where his tactics allowed the chapter to eliminate a Genestealer Cult while preserving critical manufacturing infrastructure.
The current chaplain is a veteran who personally executed the previous chapter master for his waste of battle brothers and ships for a fight that had little strategic value. So far he seems to approve of the more careful current chapter master, but doesn't waver in his vigilance.
The wolf master is an honorable role for a veteran, who has shown especially great interest and affinity for the war beasts. The current wolf master has served for at least 300 years in the position and handles the breeding, training and combat deployment of the so-proclaimed 8th company. While there is not actually an 8th company, he still is equal in rank to a captain, with sergeants reporting to him and deploying their war beasts to support scouting missions.
The current forge master of the chapter is highly interested in strengthening the vehicle warfare of the chapter. Producing tanks or receiving tanks has been unsuccessful so far, but the ever growing number of dreadnoughts keeps his work highly appreciated.
Currently he makes sure to keep close ties to the Adeptus Arbites for transport and logistics especially in hive cities as well as to the knightly houses for heavy fire support in larger engagements.
Malleo has been trained alongside Faber, opting out of the promotion due to feeling too imprecise in his craft. His psychic abilities and manual crafts are some of the most precise though, making him a highly appreciated mentor to neophytes and veterans alike. His insecurity places him under scrutiny by the chaplains.
Artifex is the newest of the candidates for the forge master position. His psychic abilities and focus are more concerned with large engagements and manipulating the machine spirits of enemy vehicles at range. Often that manifests as electrical discharges in inopportune places on the targeted vehicles, making them weaker to ambushes and surgical strikes.
Opifex is both a warrior and creator. Lacking the finesse of Malleo's precise skills, he focuses more on improving the abilities of thunderhawks and dreadnoughts. The machine spirits affected by him operate at peak efficiency.
The first company is currently filled by a large number of fresh space marines. A recent encounter with a Waaagh and severe underestimation of its power led not only to the death of the previous chapter master but also many of the space marines.
The caption of the first is a behemoth of a space marine and considered the most powerful psyker in the chapter's ranks. His speciality is biomancy, leading to his troops often benefiting from higher speed of mind and body.
The Arc Chaplain of the first is considered ancient. He has his eyes on the captain as well as the chapter master at all times, worried that their diplomatic outlook on emperor worship may lead them down the path of worship themselves.
The second company has recently cleared the wastelands on a hive world from mutant uprising. While not the most memorable event for the wolves, the imperial guard involved will certainly remember the massacre.
The captain of the second has held this position for a long time despite his trouble controlling his rage at the traitors of mankind. His speciality lies in supporting his troops with psychic lightning.
This pairs well with his space marine's tendency to use jetpacks to reach melee even faster.
The Arc Chaplain of the second company is relatively young and careful. As this is a stark contrast to the captain, they tend to but heads in a friendly rivalry when planning their assaults.
On inquisitorial request, the third is currently employed on a desert world featuring multiple research facilities of the Adeptus Mechanicus. Hunting the local tyranid creatures to buy time for the research to complete, a large portion of the company is deployed with insufficient ammunition.
As the master of stealth in his chapter, most of this captain's psychic abilities deal with hiding from watchful eyes. Battlefields he fights on are often covered in dust, fumes or fog to further enhance the stealthy approach.
His company of the chapter often prefers using the combat knife instead of a chainsword for reduced enemy attention.
While in accordance with the captain, the arc chaplain of the third is considered unusually sneaky.
Not only does he have a track record of deposing space marines earlier than most others, his mere presence induces fear in the fearless.
The fourth company is currently engaged in limiting and hiding the accidental summoning of a small group of demons by the momentary weakness of one of the sergeants.
The fourth is the anti armor specialist of the chapter. Not only do his abilities inhibit and destroy tanks and walkers, the prevalence of shields among the space marines allows them to withstand even more punishment.
The fourth arc chaplain is considered one of the greatest story tellers among the brethren. Not only does he inspire confidence in his charges, he also takes care of the in chapter duel tournaments.
The fifth company is currently hunting eldar raiders on a former paradise world. By request of the local Adeptus Arbites the eldar and space marines play cat and mouse with each other. This may have slowed the eldar down a bit, but has been unable to stop the capturing of goods and slaves, but the company's bikes slowly whittle down these pirates.
The captain of the fifth is unusual in his strong belief in fate, using the emperor's tarot to predict enemy movements.
His squads are exceptionally mobile with additional Thunderhawks attached to make use of this insight.
The fifth arc chaplain is the master of the library, controlling access to knowledge and distributing what he deems necessary. His focus on keeping knowledge secret where possible often leads him to underestimate the need for information.
The seventh company is made up of Aspirants and Neophytes and, besides rarely its chaplains, not fielded at all to protect them from further losses.
With the order master as its official head, it would field partially enhanced scouts if endangering them is absolutely necessary. Resources for this company exist and attached war beasts would be used for protecting and assisting the scouts if an actual use was deemed necessary.
The seventh arc chaplain is the master of education, controlling most if not all of the training and indoctrination of the boys meant to become full Astartes. He is known to be a strict teacher with a careful touch. This leads to his chaplains being unlikely to execute before other options have been tried to help stabilize the aspirants.
The eighth company is the company of war beasts and their handlers. Lead by the Wolf Master, they control the access to their rare beasts.
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